King Kong has been a staple in media for a long time. I'm not sure what sort of genre to put something like King Kong. SF? Fantasy? Paranormal romance? It's certainly the first of the Kaiju sort of films but it's not, really. Kaijus are monsters. They look either robotic, reptilian or alien. Kong is striking precisely because he's nearly human.
The original Kong was an invention by Merian C. Cooper in his film, King Kong (1933). It was remade by Dino De Laurentis in 1976. And remade again in 2005 by none other than Peter Jackson. Toho Films got into the act pitting him against Godzilla. Call him Kaiju Kong.
There's also been a musical.
Son of Kong was released the same year as King Kong. It's a sequel where Skull Island where Kong was originally found is revisited. They find a baby Kong and it saves them when the island sinks beneath the waves. Cooper apparently didn't have much to do with the sequel.
Mighty Joe Young came out in 1949. This one was written and directed by Merian Cooper.
Pretty much everyone knows the story: Carl Denham decides to go on a dangerous expedition for a new and exciting subject matter for a film-- he's famous for making animal pictures. He finds Ann Darrow in New York to be his leading lady. They board a ship looking for parts unknown. Jack Driscoll, first mate on the ship, becomes Ann Darrow's love interest.
Eventually, they reach Skull Island where they find African derived natives that lose no time sacrificing Darrow to appease the creature Kong, a ten story tall gorilla. Kong takes her off into the jungle and the crew go off to rescue her. Kong's not the only big thing on the island. Dinosaurs, giant insects and lots of other things are there but, eventually they manage to capture Kong alive and take him back to New York. They're able to do this largely because Kong has developed an attachment to Darrow.
In New York, Denham puts Kong on display. He gets loose and looks for Darrow, finds her. Can't really escape but climbs the Empire State Building, is shot by airplanes and falls to his death. Darrow survives and Denham utters his famous line: it was beauty that slew the beast.
I came back to this film by way of the Jackson remake. I took my son to it when he was probably too young to see it-- eight. Jackson, I think, really went to the heart of the original film. The plot is essentially the same. Driscoll is now the screen writer. Darrow is a plucky tough girl and not the swooning screamer she was in Cooper's film. Kong is really the star, though. He's smart, lonely, scarred and incredibly ancient. Jackson took on the natives as terrifying and strong so that when we see dancers in New York imitating them, it's clearly tamed down. It underlies what Denham is trying to do to Kong. He's trying to reduce him in stature to fit within the civilized world.
But Kong still dies.
This disturbed Ben no end. He asked that I write a story where Kong lived. I did so and that made him feel better.
It got me to thinking. King Kong, in all it's remakes, is essentially a romance. Kong dies as a romantic event in the same way the Romeo and Juliet die at the end of the play. Death in a romantic film is the fulfillment of the romantic arc. Kong meets girl. Kong loses girl. Kong dies.
I have a lot of trouble with romances. As far as I'm concerned the story stops when it's just getting interesting. Romeo and Juliet essentially stops with the death of the lovers. But I want to know how the two families adjust to the lost.
Similarly, in Kong, the relationships forged in the film are fulfilled by the death of Kong. Driscoll and Darrow are together (or seem to be) united in grief over Kong. Denham has had some sort of epiphany but it's not clear what it is. And there's about fifty tons of raw, steaming meat at the corner of Fifth Avenue and 33rd Street.
Heck. Things are just getting interesting.
I think Cooper was getting at this when he wrote Mighty Joe Young. The original MJY has some real problems, though not as many as the remake in 1998. In this film, again a filmmaker goes into the bush to find subject matter and meets Jill Young and her adopted "brother", Joe: a twenty foot tall gorilla. She is persuaded to bring Joe to New York but they are miserable and ultimately escape back to Africa. The point here is that Joe lives. He goes on to fulfill his relationships with Jill and her new husband Gregg. The implication is that life is a continuing process. It doesn't stop just because the main character dies or gets married or divorced. It goes on.
This is the tack I took on the story I wrote for Ben.
Taking a non-romantic view of Kong opened up a bunch of interesting possibilities. Kong lived on Skull Island, populated with dangerous, wonderful creatures. The very instant Kong is made public there are about forty scientific expeditions shipping east. The discoveries found there would shake the world. What would the discovery and fascination with giant gorillas do to the image of gorillas world wide? Would poaching become ubiquitous and gorillas shortly become extinct and then viewed only as dismembered curios? Or would the there be love for Kong? Enough to protect gorillas forever?
Or who is in that audience on that fateful night? Margaret Meade? Kermit Roosevelt? What would Kong mean to gorilla researchers and conservationists in the future? To Dianne Fossey? To Jane Goodall?
If Kong wasn't going to die, what would happen to him? He was the last of his kind-- I took his attachment to Darrow not as a last gasp of his life but a late reaching out for hope. Kong knew he was the last of his kind. Bonding with Darrow was an act of acceptance that his life would go on anyway. He wasn't going to commit a noble sacrifice or seek an honorable death. He wanted to live. Death was inevitable but Kong would meet it on his terms and in his own time.
I read the story to Ben and it seemed to alleviate many of the issues the film and dropped the story in a drawer for a while.
But it wasn't quite realized and to me leaving an unrealized story in a drawer is like eating only one peanut. After all, they sit in their bowl and just glow at you. Eat me. Come one. It'll be good.
So after a couple of years I rewrote the story as a real story-- probably a thankless task since I can't publish it because of copyright restrictions. But I still wanted to:
It's told as extracts of books and articles by the principle characters looking back on everything that happened to them because of Kong. After all, this was the most important encounter in their lives. The principle characterss were changed but the world is, too. Dianne Fossey was not killed by poachers but runs the Karisoke Research Center and Preserve, funded in part by Carl Denham. Poaching is anathema all over Africa.
Kong died of old age in 1966, living on a large farm in Iowa with Jack and Ann Driscoll. The Kong Room in the American Museum of Natural History is dedicated to his memory.
Sunday, October 20, 2013
Sunday, September 22, 2013
Consideration of Works Past: The Three Stigmata of Palmer Eldritch
(Picture from here.)
I am now and have always been your friend-- oops. Wait. Got my wires crossed.
I am now and have always been a Phillip K. Dick fan.
I've pretty much read most of what he's written-- there may be a couple of novels I haven't managed to connect with and perhaps a few stories in the compleat works I haven't gotten to. He had a pretty sizable body of work.
I think of PKD work the same way I think of zen koans and parables. The parables I've read go something like this. The story: goes fairly normally-- a pilgrim looking for an answer to a question or some such-- until a particular point where the narrative bends such that the reader must flounder. It's analogous to the story systematically building the reader a beach and inviting him on a walk only to discover it's quicksand. The intent of the work is to challenge the reader into a new path.
A good example of this sort of thing is Dick's The Man Who Japed. Japed is the story of a Calvinist-inspired world following an apocalypse. A mediocre writer might do a "One man against the world" sort of thing. But this denies that there is actual value in strict morality. Dick created a character who is a creative artist, a misfit in the society who is nonetheless very successful, and believes strongly in a strict morality. He does bring the society to task-- sort of. And he does it with a sense of humor. Not war but laughter.
See? Zen koan.
Eldritch is a much more serious work than Japed. Like all Dick novels it starts with a businessman. In this case, a man with precognition employed by a company that uses his ability to detect what products will be in fashion and what products will remain unsold. This is at the very heart of a Dick novel-- they always start with something we would call mundane. In Doctor Bloodmoney it's a TV salesman. In Japed it's a man who is running a media production house. In Do Androids Dream of Electric Sheep it's breakfast between a husband and wife. The husband is a cop. Only later do you discover he's a bounty hunter who's job it is to destroy escaped androids.
The book largely concerns itself with Barney Mayerson-- the precog mentioned above-- and his boss, Leo Bulero. Bulero has been force-evolved to have a higher brain function. Their company produces Perky Pat layouts: a miniature model system that is the focal point for users of an illegal drug, Can-D. Users of Can-D are able to unite in the form of characters on the layout. Can-D is illegal on earth but freely available on the colony planets of Mars and Venus. In point of fact, Mars and Venus are so hostile that colonists are psychologically unable to cope with living there without Can-D.
Into this volatile situation comes Palmer Eldritch, a charismatic businessman who had gone to Proxima Centauri years before and has now returned. Returned with Chew-Z, a competitor drug to Can-D.
Now, a mediocre writer might turn this into a drug war. Or make some obvious moral distinction. But taking drugs is not a moral problem in this book. Why you take them, or why they're sold to you and what are the moral and psychological consequences of those decisions is that book's target. Is Can-D a religious experience? Is Chew-Z? If they are, what is the meaning of two different and competing religious experiences? What is the nature of reality but the perception and if these drugs change perception (which they profoundly do) is that not any less real than the sober experience? What is the difference between a religious experience mediated by a drug and one mediated by the church? Is there a difference?
Dick doesn't just tell you one way or the other. His characters wrestle with these questions. Some wrestle weakly. Others do a pile driver on them. There is sin and redemption in this novel and the nature of what constitutes a sin and what constitutes a redemption.
I first ran into this novel (and subsequent Dick) in Alabama in the late sixties. When I first picked it up I suddenly realized that up to that point I had been reading SF with children in the starring role. Think about it. Most SF and fantasy arcs are coming of age stories. One man against the world. Lost prince stories. Chosen ones. Fulfilling of prophecies. Fights against the father. These are all adolescent boy stories-- regardless of the gender of the main character.
That's not to say you can't make a brilliant work out of a Bildungsroman-- Hell, that's half of mythology. But it is at the end a story about a boy becoming a man. Which means for a good portion of the story the protagonist is a child with childish things.
Every character in a Dick novel is an adult. Sometimes even the kids. By this I mean they are already fully formed members of society and are no longer dealing with the process of becoming members of society but are now dealing with the consequences and obligations of being members of that society.
Which is why I mentioned Japed in the beginning.
Eldritch is no different from any other Dick novel in this respect. Nor is it all that different dealing with the subject matter so dear to Dick's heart: the nature of reality, experience and religion. But the deftness and brilliance of the vision!
Dick takes things apart and lets you see what's inside. Sometimes he uses a scalpel. Sometimes an axe. But these are entrails he's examining. It's not for the squeamish.
I was worried when I read it. Eldritch had a big impact on me. Certainly on my writing. Dick also looks at human institutions with the full understanding they (and we) are absurd, with great affection for them (and us) and a little regret we can't do better. That point of view has stuck with me ever since.
I was happy to find that my worries were groundless. It's a sixties novel and that means some internal editing as it's being read. But it stands up as well as it ever did.
Sunday, September 15, 2013
Moving Up, Moving Out
(Picture from here.)
Remember Voyager 1? Tiny probe barely the size of a Geo Metro who gave us pictures of Jupiter and Saturn like we'd never seen them before? Brief acting career in Star Trek I but the less said about that the better.
Well, the little guy has all grown up and moved out.
That's right Voyager I has exited the solar system. (NASA announcement here.) I know he flirted with moving out before, hanging out in the heliopause for months. But this summer he finally cut the cord and went out to see the big wide world.
Voyager was launched by NASA in 1977. Usually, I like to talk about manned exploration of space-- which fits with my general biological point of view. Manned missions are like biology exploring the rest of the universe.
But I have to say NASA's unmanned missions have actually done far more than the manned missions have. I mean it's great we reached the moon and have the ISS. But manned missions, to me, are about space colonization and getting people off the planet. Exploration is a nice but secondary part of the goal. It's a perk.
The unmanned missions are about raw exploration and scientific data. And NASA has done a lot more of them than they ever put people into space. (Here's a NASA list. Here's a much larger list.)
NASA started with Explorer (There were 90 Explorer missions) in 1958 and now it's just a little more than fifty years later and we have a mission that has actually left the solar system. That's about two and a half human generations.
We like to make fun of the old SF books that had people colonizing the moon in the 20th century. Heinlein had Luna City founded sometime in the nineties. (See chart here.) Nobody had a good grasp on how godawful expensive space would be or how really far the planets were-- much less how far the nearest stars were.
It's interesting that unmanned exploration wasn't much talked about in SF. I mean there are some stories about it. Certainly, James Cambias has written more than one suggesting that robots are the way to handle space. Meat is just too fragile.
Meanwhile, in 1958 (coincidentally, the publication date of Heinlein's Have Space Suit--Will Travel) we started populating nearby space with machines. These days we have better than two thousand satellites in orbit. Most of those either are studying earth, handling earth commercial needs or are military.
But it wasn't long before we started looking outward. I'm guessing the first serious off-earth probes were the Pioneer missions. The first Pioneers launched for the moon. Some got there. Some didn't. In fact, from P-0 to P4 (which included 10 probes, all of which aimed at the moon) most failed pretty spectacularly. Of them, only one (Pioneer 5, launched in 1960) aimed for Venus. Later Pioneer missions, starting in 1965, looked all over the place. Pioneer 10 (launched 1972) reached Jupiter. Pioneer 11 (launched 1973) reached Jupiter and Saturn. The year after Voyager I was launched, the Pioneer Venus Project had its first launch with the Pioneer Venus Orbiter-- which continued to give us data until 1992.
Pioneer 10 and Pioneer 11 are on their way to escaping the Solar System, slowly following where their younger brother has gone before.
In parallel with Pioneer were the Ranger missions. Ranger was all about the moon and, like Pioneer, failed a lot in the early years. Ranger 7 made it in 1964 and we had our first close images of another planet. To give a comparison to the manned program, Alan Shepard launched in 1961 and by 1963 the Mercury program had ended with six successful missions and four missions that involved actual orbits. Man returned to space in later in the Gemini program by 1965.
The Mariner program ran in parallel with both Pioneer and Ranger. It began in 1961 and sent probes to Mars, Venus and Mercury. Again: initial problems with Mariner 1 and Mariner 2, both intended for Venus. Mariner didn't show success until Mariner 5, launched for Venus in 1967. Mariner 6 and 7 made Mars. Mariner 9 orbited Mars, sending back data for a year.
Then, there's Surveyor: those wonderful tiny probes that we actually dropped on the moon. Seven were launched. Five succeeded. One (Surveyor 6) actually managed lift off for several seconds and moved around a bit.
In 1974, just three years before Voyager was launched, the first Helio probe was launched to study Mother Sun. They sent data back to us for ten years.
Viking 1 touched down on Mars in 1976, one year before the Voyager I launch.
And these were just the NASA missions. There's the Russian Venera and lunar exploration programs. Not to mention the many, many Earth observatory satellites, some neither Russian nor American. Not all exploration need be done by a visit.
Then came Voyager I, the first probe to execute a Grand Tour of the Solar System. Voyager I let us see Jupiter and Saturn, so close and personal we could watch volcanic eruptions on Io and see the atmosphere of Titan. Later, the Grand Tour would be continued by Voyager II.
I don't know about any of the rest of you, but those first pictures of first the Jupiter approach and then-- oh, my!-- those pictures of Saturn are as strong in my mind as Neil Armstrong's first steps. This is the sort of thing we should be doing all the time!
Since then humans have had tremendous success exploring the solar system and elsewhere by probes and observatories. I won't dwell on them here-- this is about Voyager I.
In 1980, Voyager I performed a close flyby of Titan, spun around it with a gravity assist and left the Grand Tour towards interstellar space. In 1990, V-I gave us a Valentine's Day present of the Family Portrait, a mosaic of the Sun, Earth, Venus, Jupiter, Saturn, Uranus and Neptune.
The recent years have been one of getting closer and closer to the boundary of interstellar space-- the edge of the Heliosphere. In 2004 it passed the termination shock-- the boundary where the interstellar medium slows the outgoing solar wind to the point where compression begins to occur. At some point, it passed the termination shock and entered the Heliosheath, the area between the termination shock and actual interstellar space. In 2010, it reached the region of the Heliosheath where the speed of the solar wind dropped to zero. In 2011, Voyager entered a previously unknown area called the stagnation region or "cosmic purgatory," an area of particle turbulence where the wind actually curls inward back towards the sun. The dominant force here is interstellar particles and fields but the magnetic field of the sun is putting up a good fight.
Then, in 2012, it was thought Voyager I had exited the solar system. But in December it was decided it was a new region at the edge.
Then, 9/12/2013, NASA confirmed Voyager I had at last left the solar system.
Voyager I is getting old and cranky. Three different subsystems have had to be turned off in the last few years to conserve power. Two years from now the recording system will be shut down. Sometime in 2016 gyroscopic operations will be halted. Then, in 2020, the science instruments will be terminated one by one until sometime between 2025 and 2030, nothing will be working any more and it will go forward, cold and dark, on its way to Gliese 445.
It should get within a couple of light years in 40,000 years. And it left us with this cool, creepy sound.
Sunday, September 8, 2013
Schrodinger's Biology
I had a blog entry to enter in last week involving the 50 year anniversary of the Dr. Martin Luther King's "I have a dream" speech.
But I couldn't get it right. Sigh. I'll get it one of these days. Moving on.
One of the hardest concepts to grasp in evolution is its parallelism and interactivity. A mutation in one organism doesn't necessarily just affect the organism itself. It can affect its neighbors, predators, prey and its descendants.
A good example is feathers.
Last year the a team of Canadian, Japanese and American paleontologists announced the discovery of feathers on a newly discovered Ornithomimus specimen. (See here.) The discovery pushed the appearance of feathers back quite a ways, long before the birds appeared and certainly long before the feathers were used in any sort of flight. O. edmontonicus was flightless and weighed about 350 pounds. It had no flying ancestors to speak of. Consequently, the evolution of feathers had to have pre-dated flight and been used for other purposes. Two proposed uses for feathers are thermoregulation and social displays.
That is for the organism itself. Anybody who works with birds knows a few other uses. Birds use feathers to protect themselves from the elements-- especially aquatic birds. They use them for brooding eggs. In addition, birds have lice that love the protection and insulation of feathers.
Feathers affect predation by changing the physical appearance of an animal-- a feathered animal can appear much larger and more massive than it is. Predators have to adapt to the tactile difference between feathers, skin and (for mammals) fur. If feathers evolved in conjunction with warm-bloodedness, the resulting organism scales differently in terms of size, both in maximum and minimum sizes. In speed as well. All of which need to be adapted to by predators or exploited by prey. Nothing happens in a vacuum. This branch of biology is called evolutionary ecology.
If you consider a population of animals, each of which is given a unique combination of genes and developmental environment, each plays out a single thread of possibilities also unique to that organism. The possibilities are played out in real time and result in a statistical result: differential reproductive success for a given subset of the original population.
This is essentially a computational problem. If you take a set of different starting conditions and apply a computational algorithm to each of them, some will have a better solution set at the end than others. This is the basis for evolutionary computation, a subfield of computational intelligence.
Evolutionary computation operates by continuously optimizing the result using Darwinian selection methods. An evolutionary algorithm uses computational equivalents to reproduction, mutation, recombination and selection. "Fitness" is determined by how close the outcome maps to solution rules. Each "generation" is tested and those members that best fit to the outcome are selected for the next.
This can work both ways. Certainly there are algorithms that can be derived from evolution we might find useful. But can we view evolution itself as a computational process?
"Evolution" is an emergent property that derives from the lives of individual organisms-- how they cooperate, compete, eat and be eaten. We only see the process of evolution as it plays out over time. Each organism plays out the problem if its own survival. Evolution only emerges as a function of the reproduction of those individuals.
There is such a thing as DNA computing. This is using the chemistry of DNA to solve computational problems. Caltech researchers have managed to use DNA in implementing a circuit that can solve square roots up to fifteen. This article talks about multicellular computation networks. This article talks about proteins as computational units within the cell. And this one talks about computation using biochemical reactions.
Lee Segel has written this on computing a slime mold. He modeled it as a set of small automata that obey (relatively) simple rules. This looks to me as a step in the right direction. If a model of an organism is composed of computational units, can model of the organism be considered a computational unit? And, by extension, can the organism itself be considered computational. That would make evolution an emergent computational property.
So what is computation, anyway? And why would this be important?
Computation is the process of following an algorithm and obtaining a result-- transcription of DNA and copying your homework are both acts of computation in the most general sense. Computation is a physical process. That is, it is the product of physics and happens in the physical world. (A good article on the physical limits of computation is here.) Computational machines we normally use are made of silicon and use electrons. My favorite computational machine is between my ears is made of neurons and functions largely on Twinkies. (Also called a wetware computer or, sometimes, a brain.)
One type of computational entity is an automaton, an abstract machine. These are mathematical objects that can solve computational problems. One kind is a finite state machine, where a given machine is always in one of a finite set of possible internal states. A vending machine is a good example. It might be in a product delivery state, a money accepting state and a product selection state. You put your money in, you select the product, the product is then delivered. This machine cannot be in more than one state and the capabilities of a given state are specific to that state.
There's been a fair amount of research applying automata theory to biology. (See here and here.) How, then, to apply it to evolution?
The problem is that evolution and biology are complex statistical systems: a single solution, or even a single set of solutions, is not the goal. In addition any but the most trivial of biological systems are massively parallel. There's even a branch of biology for this: complex systems biology. There have been a number of interesting outcomes from this area. Wojciech Borkowski has proposed using cellular automata for the purpose of modeling macroevolution-- the macro processes that must be emergent and don't derive simply from genes and individual populations. There has even been some talk about another branch of automata theory, infinite automata theory, being applied to biology. (See here.) While the possible states of a biological system are very, very large, they are probably finite. But they may be large enough that they can be modeled as an infinite autumata.
But I got to thinking. Hm. A computational entity that is incredibly complex, massively parallel and whose outcome is always statistical. That sounds familiar...
Oh, yeah. It's a quantum computer.
And, when I looked, sure enough the late I. C. Baianu was looking into quantum automata (and here) and evolution. (See here.)
Now, I am not saying biological systems are Bose-Einstein condensates or entangled. I am saying there are enough similarities between how the systems behave that the math from one might actually apply to the other. I think Baianu was onto something.
Quantum computers represent a problem as all possible states in such a way that when the measurement event occurs a set of possible answers to the problem (with some probability of correctness) emerges.
Evolution is like that, too. Wherever a niche opens up a population of organisms try to take advantage of it-- consider it the initial problem state-- all trying their own unique approach. Approaches blend, compete and cooperate. At a later time, each path has reached a point of observation.
The difference is that while a quantum computer might function nearly instantaneously, evolution's solution is splayed out over millions of years.
Think of it as "real" time.
But I couldn't get it right. Sigh. I'll get it one of these days. Moving on.
One of the hardest concepts to grasp in evolution is its parallelism and interactivity. A mutation in one organism doesn't necessarily just affect the organism itself. It can affect its neighbors, predators, prey and its descendants.
A good example is feathers.
Last year the a team of Canadian, Japanese and American paleontologists announced the discovery of feathers on a newly discovered Ornithomimus specimen. (See here.) The discovery pushed the appearance of feathers back quite a ways, long before the birds appeared and certainly long before the feathers were used in any sort of flight. O. edmontonicus was flightless and weighed about 350 pounds. It had no flying ancestors to speak of. Consequently, the evolution of feathers had to have pre-dated flight and been used for other purposes. Two proposed uses for feathers are thermoregulation and social displays.
That is for the organism itself. Anybody who works with birds knows a few other uses. Birds use feathers to protect themselves from the elements-- especially aquatic birds. They use them for brooding eggs. In addition, birds have lice that love the protection and insulation of feathers.
Feathers affect predation by changing the physical appearance of an animal-- a feathered animal can appear much larger and more massive than it is. Predators have to adapt to the tactile difference between feathers, skin and (for mammals) fur. If feathers evolved in conjunction with warm-bloodedness, the resulting organism scales differently in terms of size, both in maximum and minimum sizes. In speed as well. All of which need to be adapted to by predators or exploited by prey. Nothing happens in a vacuum. This branch of biology is called evolutionary ecology.
If you consider a population of animals, each of which is given a unique combination of genes and developmental environment, each plays out a single thread of possibilities also unique to that organism. The possibilities are played out in real time and result in a statistical result: differential reproductive success for a given subset of the original population.
This is essentially a computational problem. If you take a set of different starting conditions and apply a computational algorithm to each of them, some will have a better solution set at the end than others. This is the basis for evolutionary computation, a subfield of computational intelligence.
Evolutionary computation operates by continuously optimizing the result using Darwinian selection methods. An evolutionary algorithm uses computational equivalents to reproduction, mutation, recombination and selection. "Fitness" is determined by how close the outcome maps to solution rules. Each "generation" is tested and those members that best fit to the outcome are selected for the next.
This can work both ways. Certainly there are algorithms that can be derived from evolution we might find useful. But can we view evolution itself as a computational process?
"Evolution" is an emergent property that derives from the lives of individual organisms-- how they cooperate, compete, eat and be eaten. We only see the process of evolution as it plays out over time. Each organism plays out the problem if its own survival. Evolution only emerges as a function of the reproduction of those individuals.
There is such a thing as DNA computing. This is using the chemistry of DNA to solve computational problems. Caltech researchers have managed to use DNA in implementing a circuit that can solve square roots up to fifteen. This article talks about multicellular computation networks. This article talks about proteins as computational units within the cell. And this one talks about computation using biochemical reactions.
Lee Segel has written this on computing a slime mold. He modeled it as a set of small automata that obey (relatively) simple rules. This looks to me as a step in the right direction. If a model of an organism is composed of computational units, can model of the organism be considered a computational unit? And, by extension, can the organism itself be considered computational. That would make evolution an emergent computational property.
So what is computation, anyway? And why would this be important?
Computation is the process of following an algorithm and obtaining a result-- transcription of DNA and copying your homework are both acts of computation in the most general sense. Computation is a physical process. That is, it is the product of physics and happens in the physical world. (A good article on the physical limits of computation is here.) Computational machines we normally use are made of silicon and use electrons. My favorite computational machine is between my ears is made of neurons and functions largely on Twinkies. (Also called a wetware computer or, sometimes, a brain.)
One type of computational entity is an automaton, an abstract machine. These are mathematical objects that can solve computational problems. One kind is a finite state machine, where a given machine is always in one of a finite set of possible internal states. A vending machine is a good example. It might be in a product delivery state, a money accepting state and a product selection state. You put your money in, you select the product, the product is then delivered. This machine cannot be in more than one state and the capabilities of a given state are specific to that state.
There's been a fair amount of research applying automata theory to biology. (See here and here.) How, then, to apply it to evolution?
The problem is that evolution and biology are complex statistical systems: a single solution, or even a single set of solutions, is not the goal. In addition any but the most trivial of biological systems are massively parallel. There's even a branch of biology for this: complex systems biology. There have been a number of interesting outcomes from this area. Wojciech Borkowski has proposed using cellular automata for the purpose of modeling macroevolution-- the macro processes that must be emergent and don't derive simply from genes and individual populations. There has even been some talk about another branch of automata theory, infinite automata theory, being applied to biology. (See here.) While the possible states of a biological system are very, very large, they are probably finite. But they may be large enough that they can be modeled as an infinite autumata.
But I got to thinking. Hm. A computational entity that is incredibly complex, massively parallel and whose outcome is always statistical. That sounds familiar...
Oh, yeah. It's a quantum computer.
And, when I looked, sure enough the late I. C. Baianu was looking into quantum automata (and here) and evolution. (See here.)
Now, I am not saying biological systems are Bose-Einstein condensates or entangled. I am saying there are enough similarities between how the systems behave that the math from one might actually apply to the other. I think Baianu was onto something.
Quantum computers represent a problem as all possible states in such a way that when the measurement event occurs a set of possible answers to the problem (with some probability of correctness) emerges.
Evolution is like that, too. Wherever a niche opens up a population of organisms try to take advantage of it-- consider it the initial problem state-- all trying their own unique approach. Approaches blend, compete and cooperate. At a later time, each path has reached a point of observation.
The difference is that while a quantum computer might function nearly instantaneously, evolution's solution is splayed out over millions of years.
Think of it as "real" time.
Sunday, August 18, 2013
Ergaster's Childern
(Picture from here.)
When I first moved up here to Massachusetts I did what I always do, I went to the science museum. There was an exhibit of the cave paintings. The docent talked about them and said (as close as I remember): "Who were these wonderful artists? It certainly wasn't these folks. They just weren't capable." With that he brandished a Neanderthal skull.
That ticked me off. First, because the cave paintings were made long after the Neanderthals had died out. So, while it's true they didn't do the work, since they were already dead it was a meaningless point. Second, it was a snide way at taking a whack at Neanderthals as brutes-- an odd sort of racism. Translated: "They weren't us so they couldn't have done this."
It's not an accident that my first published story, "A Capella", is about a Neanderthal cave artist.
Nothing sparks discussion like the Neanderthals. Were they brutes? Were they not so brutes? Clearly, we succeeded when they failed. How did we do that? Or, translated, in what way were we preternaturally superior to them? After all: we're here. They're not. We must be better.
There have been lots of hypotheses on the Neanderthal demise-- most of which involve some sort of compare/contrast relationship with competing humans. They had bigger brains than ours so that had to be addressed-- and it has, a few times. One study suggests that their brain organization is substantially different than ours. Neanderthals have a larger visual system than that of modern humans and that reduced the available space for cognitive systems. Another one implicated bunnies in their demise-- or, rather, their inability to catch them. Modern humans will eat anything: bunnies, squirrels, birds, each other. The Bunny Hypothesis suggests that Neanderthals did not have the capacity to be this flexible.
As time has gone on the differences in capability between Neanderthals and modern humans has diminished.
Do Neanderthals have complex tools? Check. There's one tool-- a lissoir-- was invented by Neanderthals before the tool was used by modern humans. In fact, there's a distinct possibility that humans learned about the tool from Neanderthals. Did Neanderthals have art and culture? Check, check, check and check. Neanderthals buried their dead with ornamentation, wore jewelry and make up. Did Neanderthals eat things other than big mammals? (I.e., the Bunny Hypothesis.) Check. Neanderthals ate fish and birds, processed wood and hides and ate their vegetables. They may also have understood that some plants had medicinal values. (See here.) Now that's pretty sophisticated.
It's not clear that they ate or didn't eat bunnies. It's also not so clear from what I've read how much small game there was to eat or when modern humans learned to catch it. Paleo-Indians subsisted largely on now extinct mega-fauna: giant beaver, ox, mammoths, etc. Not much different from Neanderthals.
A good deal of new information has been showing up since the Neanderthal genome was fully sequenced. Interbreeding between Neanderthals and modern humans has become pretty definitive now-- to the point a hybrid may have been found. (See here.)
A problem with understanding Neanderthals comes from mis-connecting our own tribe with Neanderthals. For one reason or another, Neanderthals have become defined by their opposition to human beings. There are differences between Neanderthals and modern humans. Possibly the ocular system as mentioned above. The olfactory neurological system in modern humans is 12% greater in size than in Neanderthals. (Which, of course, could not reflect any cognitive deficit comparing modern humans to Neanderthals. Right? Right?)
To me, the most interesting news that is coming out regarding Neanderthals is that they may have largely died out long before they met humans. There was little or no competition between the two groups, though there was enough encounters for interbreeding.
New radio carbon dating techniques (see here) make the time overlap between modern humans and Neanderthals problematic. This is interestingly corroborated with some DNA evidence (see here and here) suggesting that Neanderthal populations may have crashed prior to modern humans came to Europe. In fact, it may have been the sheer dumb luck of timing that a population of modern humans didn't buy the farm right alongside Neanderthals.
There's this concept of refugia in ecology. A refugia is a place of relative calmness when everything else is crashing down-- usually because of either local or global climate change. When the femets hit the windmill a hundred thousand years ago during the Last Glacial Maximum, modern humans hadn't moved north. Their refugia were safer than those of Neanderthals so much farther north. (See here and here.)
Neither group could protect the future. Things were going downhill-- I suspect both groups knew it. They both went where it looked like things could remain if not okay, at least survivable. But the range of choices between the two groups was different. Neanderthals got nailed. Modern humans fared better. When modern humans finally did get to Eurasia the remaining Neanderthal and Denisovan groups were tiny.
As they say, it's better to be lucky than smart.
Which brings us to the question of how did humans really evolve? Annalee Newitz suggests its a crooked, branching road that brought us to now, filled with little groups (such as the hobbits) that didn't quite make it to modern times.
There may even be a new addition to our ranks, the Red Deer People of southwest China. The find there dates to between 14,500 to 11,500 years ago and the skeletons show an intriguing mix of modern and primitive human qualities. Too soon to tell anything about them. But they did clearly overlap humans in time. Were they a relic population of humans? Were they a different sub-species, as were Denisovans or Neanderthals? Were they a completely different species such as Homo floresiensis? We don't know yet.
I wonder sometimes if our continuing defining of other species, even those related to ourselves, only in opposition to what we consider human is a relic of our essential loneliness.
Homo ergaster is the founding species of us all, the more sophisticated descendant of Homo habilis. From habilis came the rest of us, ergaster's children, of which only we, of mixed heritage, remain.
Sunday, August 4, 2013
Consideration of Works Past: Battlefield Earth
(Picture from here.)
Here's where I lose any possible literary creds.
Okay, in the interest of transparency, I like bad movies.
There are several ways a work can fail. It can aim too low and miss. It can aim too high and miss. It can thread the myriad ways of mediocrity and nail the target-- which is a fail in and of itself.
"B" movies) aim at a specific lowbrow target and much more often than not nail it.
This is a good thing.
Sometimes (note Sharktopus, which I saw last night.) the bar is so ludicrously low-- more a strip of paint on the sidewalk-- that the effort to hit the target trivializes anything of value in the work.
My favorite "B" movie director is John Carpenter-- in my opinion, the true heir to Roger Corman. He's produced a fair amount of schlock. But he also gets quite good performances from otherwise limited actors. Go watch Natasha Henstridge in Ghosts of Mars and then go watch her phone in her performance for The Whole Nine Yards.
Battlefield Earth is a "B" movie at its very heart. Made from a "B-" book (Battlefield Earth) by L. Ron Hubbard founder of Scientology. I liked Hubbard's pulp stories. They were a romp-- Ole Doc Methuseleh, for example. The story has been circulating for years that he was out on a boat commiserating with John Campbell about the sorry pay SF writers get. One of them (stories differ) said the real way to make money was to found a religion. It's one of those stories that might tell better than the truth.
Anyway, the whole Dianetics/Scientology thing pretty much took Hubbard away from writing and into wealth. Then, in 1982 he released Battlefield Earth. Followed by a series of equally pulpy books. John Travolta tried to get the movie made for years and it was finally released in 2000 to pretty uniformly bad reviews. It cost $75M to make and barely brought in $20M. It regularly appears in lists of the worst films ever made. (Here's an example.) Rita Kempley at the Washington Post said, "A million monkeys with a million crayons would be hard-pressed in a million years to create anything as cretinous as Battlefield Earth." (See here.)
People in the SF Community hated it.
I mean every now and then it comes up in conversations at conventions and the revulsion is palpable. Part of it is the irritation the SF community have towards most bad SF films. If it's not MST3K worthy, it ought to try to be good SF. Most SF films don't bother. There are so few actual SF films made (as opposed to marketed) that we tend to really want them to be good. Blade Runner is a good SF film. It's not Do Androids Dream of Electric Sheep, the novel it's based on. But it is good SF. Wouldn't it be nice if they actually made a Phillip K. Dick movie?
But Battlefield Earth had a bunch of things stacked against it. Hubbard was disliked by a some of those in the SF community because of the whole Scientology thing-- and if you want to look that up, go ahead. I'm not going into analyzing the problems of a psuedo-religion here. He tried to connect back with the community by the Writers of the Future program. It was run for a while by one of the finest human beings and finest writers, ever: Algis Budrys. But in spite of that, a lot of us felt a little queasy at Scientology's little fiction project.
So: a bad movie with a suspicious heritage. What's not to love?
I saw it last week. And then backed it up with a bracer of Sharktopus. After all, if you're wondering about the quality of a bad film it's important to have a standard for comparison. Sharktopus is an unrelentingly bad film. There is no argument.
Battlefield Earth has actual moments.
Let's be clear: Battlefield Earth is a bad movie. But the same people that hate this film then turn around and say how great Roger Corman is. Roger Corman did Death Race 2000. He did Piranha. He did Battletruck. The Women in Cages collection. These are not good films. They are much worse than Battlefield Earth. I mean they're not Sharktopus but then, what is? Oh, yeah. Sharknado.
Quick synopsis of Battlefield Earth: Earth has been invaded and beaten by the Psychlos for a 1000 years. These are a bunch of sociopathic profit mongers that don't even care much if their own limbs get blown off, much less anybody else's. They strip a world of what it has and then leave it. (And this is different from Independence Day, how? Oh, yeah. It's not.)
A Young Turk is captured who is a bit smarter than the average barbarian. The Psychlo of note, Terl (John Travolta) and his sidekick Ker (Forest Whitaker) figure they'll get the smarter humans to mine gold for them in an area where the radiation would kill Psychlos. The humans get the better of them, fight them, win and then blow up the home planet.
Not a lot different from a lot of other bad SF films. (See Independence Day above.) But, as I said, there are moments.
First, you get to watch Barry Pepper, John Travolta and Forest Whitaker-- even in bad films, these guys are professionals and it's always fun to watch virtuosos play their instruments. Whitaker is like some fiery genius so even on his bad days he's a joy to watch. These guys look like they're having fun.
The aliens are pretty good at being fully realized sociopaths. They have no mercy and no remorse. They have no empathic feelings whatsoever. None. These guys are never redeemed. They are looking out for self-interest at all times. They are fully realized aliens. Yeah, yeah. They have arms and legs-- they're humans in alien suits. But the interaction between them is sociopathically seamless.
Then, there are a lot of neat little bits. There's a scene when the hero and his buds are flying off to find a library full of things they can use to fight the Psychlos. They're using an old Rand-McNally map-- yeah, I know after a 1000 years it's just dust on a counter. Work with me here-- and hero and friends are arguing how lost they must be since they haven't crossed any of those big lines between the states.
There's a sort of continuing homage through the film to Planet of the Apes, where the humans sometimes act like apes. They climb up things and shout and such. Rita Kempley particularly didn't like that.
Yes, there is a lot of laughing out loud at the clumsy dialog and special effects. But, go watch Terminator. The dialog and directing there is much clunkier. The acting is worse and the direction is marginal. Battlefield Earth has fewer stupid things in it than Stargate and that was on television for 10 years!
My point is it doesn't deserve the level of scorn it's gotten over the years. Is it Plan 9 From Outer Space? No. Is it Manos: The Hands of Fate? No. On the other hand, is it 2001? Hell no.
So, on a considerations level, Battlefield Earth was a "B" movie when it came out in 2000 and it's a "B" movie now. If you like "B" movies (I do) it's a fun romp. Park your brain at the door.
And thank your ever loving God you're not watching Sharktopus.
Tuesday, July 23, 2013
Dozois Year's Best on Sale Today
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